I want to make a rotating object (brush entity) on my parkour map, but I am having an issue.
The object spins around the x or the y axis, I want to make it so it rotates around, then stops for a moment so the player can jump on it and jump to the next platform before it starts rotating again
I made it so it works perfectly, until a player jumps on it; it looks like the player being on the object blocks it from rotating around, stops it, therefore destroying the time mechanism for it
I made it with a func_rotating (and a logic_timer for the mechanism of course)
If you know a way to make it work, so it doesn't stop, even if the player is on it, or if you know an entity that doesn't behave this way, please tell me
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